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So I set my VCR to record Ghost in the Shell: SAC last night. Well, luckily I was still up at the point in time when Cartoon Network decided to ACTUALLY play it: about an hour earlier than normal. And I managed to manually record it. Unfortunately, I might just as well have missed it.
When I played it back today, I found that there were farting noises every few seconds in the audio. Oh. April Fools day. Ha ha? Gee, I also better go back and check my tape of Laputa that I also recorded yesterday. If they can put fart SFX in Gits:SAC and Fullmetal Alchemist, I don't see why Laputa would be any different.
You know, I fricking pay MONEY for my cable. I don't pay money for some dipwad to take it upon himself to screw with the content. I also don't have time to be searching for new schedules every week. And Cartoon Network NEVER advertises their schedule changes for the anime-related block of Adult Swim.
Cartoon Network, Adult Swim: if you're going to play a practical joke, how about you just do something obvious, like play the same stupid Bugs Bunny cartoon over and over for the whole day? Don't alter the content of your normal schedule. Please? Otherwise I'm just going to have to assume you're a bunch of inconsiderate jerks with very poor taste. |
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With Oblivion finally out, I’m a little bitter that my poor PC is a bit too dated to handle the game. Being forced to wait a little while does have its advantages, though. By the time I finally am ready to play it, the modding community will have hopefully had a chance to expand it far beyond where it is now.
I really think game companies should take note of just how eager gamers are to add content to their games. With a few games, like the last two in the Elder Scrolls series, and the Neverwinter Nights games (What, not KotOR??), developers have been releasing toolkits to the public, allowing the players can create their own quests.
Looking at the longevity this has allowed for games like Morrowind, one would think that game studios would be wise to take this further in the future. Just think of what we’d be seeing if, along with the story creation tools we’ve already been given, developers would start making it easy for creators to add their own models and animation into games. It might be just the thing to help offset ever-increasing development costs, and allow gamers to help realize the games that they want to play. |
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